Nearly very move is intentionally done exaggeratedly, I only wish there were less use of slow-motion as it really does nothing but distract me from the match. The same can’t be said for the dialogue, but hey, wrestling. I understand pyrotechnics are huge and important to the appeal of wrestling, but take it easy, will ya? The menu interface is very appealing and responsive, and the comic book approach to the campaign is very pleasing to the eyes. Microtranactions are a pain, so choose your favorite right from the getgo.Īdditionally, some stages have some great background appeal and interactibles to fit their theme, while others have some that are loud and distracting. I get that idea is everything is supposed to be outlandish and intentionally over the top, but some superstars look like they got the short end of the stick. When I first saw the trailers, I asked myself, “Why is everybody so thick”? It bothered me for so long, but it appears that the final product included a lot of slimmer character models. The look of the game is entirely cartoony, but even then, some things are a little blown out of proportion. Save your money and just play with what the game starts you out with, you’ll eventually get there. Everything else is just filler, not a necessity. But, because each class has the same move set, and because you will realistically only play as your favorite superstars, unlock them first and worry about the rest down the road. Thankfully, you can unlock things by earning regular bucks simply by playing matches, progressing in your campaigns and leveling up, so by consequence, you’ll need more regular bucks than golden bucks (sorry, no Young Bucks available). Microtransactions are always a turn off to me, so I try to avoid them at all costs (heh). Now, this is a 2K game, so if you want to unlock everything quickly, get ready to spend some real-world money to earn golden bucks. These can be changed and unlocked, so players can choose which ones suit them best. Power-ups are perks you can apply in match to give yourself the edge over your opponents in desperate times. Striking and grappling is simple and not over complicated and breaking out of pins and submissions is a button mashing test of enduarance. Superstars are categorized by weight class/style, and every class shares the same move set aside from signature moves and finishers. What makes Battlegrounds standout in comparison is its straight-to-the-point gameplay. Unfortunately, your model is too plump for me NOT to see you, Cena Despite some annoyances and many moments of “I Wish”, WWE 2K Battlegrounds is a solid, enjoyable party brawler. While campaign and single player exhibition modes are enjoyable, I can only imagine a room full of wrestling marks claiming they got next for hours. I never played WWE All Stars, but based off of what I’ve seen, Battlegrounds could be considered a legit spiritual successor. WWE 2K Battlegrounds is a fine example of that separated-from-reality, straight to the point, arcade-style wrestling game. Instead, they just want to mash buttons, and pummel their opponents up, arcade beat ’em up style. A five star match would last 15+ minutes, and in reality, nobody has the time to want to recreate that. A wrestling game should not try and capture the realism of actual wrestling. Take WWE 2K19 for an example if you look up the move set for any superstar, you would be overwhelmed at the amount of button and joystick combinations there are. Unfortunately, when it comes to wrestling games, especially now more than ever, I find them to be convoluted as a result of overambition. I’ve been a fan of wrestling since the WWF Attitude era, and even in the current state of a pandemic-affected crowdless arena and Vince McMahon’s current booking abilities, the product is still enjoyable, despite what an AEW fan will tell you.
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